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psp开发之向c++前进(用c++建立psp开发框架之史前篇)

Update:2007/10/6,Click:0 本文如有下载 请从下面附件中下载

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消失了两天,又回来了。最近工作比较忙,没时间动psp;最主要的原因是从无到有建立一个基于c++的psp开发框架并不容易,甚至还是件吃力不讨好的事,所以成果并不多。PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
不过还是要发布一下,其还是只能称为“程序”。PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
运行的结果很简单,当按键按下时,屏幕上代表它的像素变为绿色,否则为红色。PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
。。。。PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
别生气,呵呵。PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
看看实现的部分吧。

o^Fc|JN+tN6&(MbbS&^|{5Q}^UC#PJ|{qUl{=(C+h!$N>zWKoo./~M/FBz-N{3?6x82~{;hy<$(-Oe^本文来自:V电G玩S天K空Y

 

o^Fc|JN+tN6&(MbbS&^|{5Q}^UC#PJ|{qUl{=(C+h!$N>zWKoo./~M/FBz-N{3?6x82~{;hy<$(-Oe^本文来自:V电G玩S天K空Y

 

 
HelloWorldApp.h:PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
#include "PSPApp.h"PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
#include "PSPGraphic2D.h"PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
class CPSPHelloWorldAppPG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      :public CPSPAppPG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
{PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
public:PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      CPSPHelloWorldApp();PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      virtual ~CPSPHelloWorldApp();PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
public:PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      virtual void OnPaint(RECT&);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      virtual void OnKeyStatusChanged(DWORD keystatus);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      virtual void OnKeyDown(DWORD keys);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      virtual void OnKeyUp(DWORD keys);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
protected:PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      virtual void Initialize();PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
private:PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      DWORD m_Keys;PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      DWORD m_KeysChange;PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      BOOL m_KeyPressed;PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      CPSPGraphic2D m_pspg;PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
};PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
HelloWorldApp.cpp:PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
#include "HelloWorldApp.h"PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
CPSPHelloWorldApp::CPSPHelloWorldApp(){PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_Keys=(DWORD)-1;PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_KeysChange=0;PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_KeyPressed=FALSE;PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
}PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
CPSPHelloWorldApp::~CPSPHelloWorldApp(){PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
}PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
void CPSPHelloWorldApp::Initialize()PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
{PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_pspg.SetScreenMode(PSP_DISPLAY_PIXEL_FORMAT_8888);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_pspg.Initialize();PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
}PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
void CPSPHelloWorldApp::OnPaint(RECT& r)PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
{PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_pspg.SetPixel(10,10,RGB32(255,0,0));PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      if(m_KeysChange&gt;5)PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
             m_pspg.SetPixel(15,15,RGB32(0,255,0));PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      if(m_KeyPressed)PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
             m_pspg.SetPixel(20,15,RGB32(0,255,0));PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      elsePG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
             m_pspg.SetPixel(20,15,RGB32(255,255,0));PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
             PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      COLORREF cred=RGB32(255,0,0);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      COLORREF cgreen=RGB32(0,255,0);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_pspg.SetPixel(5,100,m_Keys&PSP_CTRL_SELECT?cgreen:cred);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_pspg.SetPixel(10,100,m_Keys&PSP_CTRL_START?cgreen:cred);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_pspg.SetPixel(15,100,m_Keys&PSP_CTRL_UP?cgreen:cred);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_pspg.SetPixel(20,100,m_Keys&PSP_CTRL_RIGHT?cgreen:cred);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_pspg.SetPixel(25,100,m_Keys&PSP_CTRL_DOWN?cgreen:cred);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_pspg.SetPixel(30,100,m_Keys&PSP_CTRL_LEFT?cgreen:cred);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_pspg.SetPixel(35,100,m_Keys&PSP_CTRL_LTRIGGER?cgreen:cred);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_pspg.SetPixel(40,100,m_Keys&PSP_CTRL_RTRIGGER?cgreen:cred);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_pspg.SetPixel(45,100,m_Keys&PSP_CTRL_TRIANGLE?cgreen:cred);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_pspg.SetPixel(50,100,m_Keys&PSP_CTRL_CIRCLE?cgreen:cred);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_pspg.SetPixel(55,100,m_Keys&PSP_CTRL_CROSS?cgreen:cred);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_pspg.SetPixel(60,100,m_Keys&PSP_CTRL_SQUARE?cgreen:cred);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_pspg.SetPixel(65,100,m_Keys&PSP_CTRL_HOME?cgreen:cred);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_pspg.SetPixel(70,100,m_Keys&PSP_CTRL_HOLD?cgreen:cred);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_pspg.SetPixel(75,100,m_Keys&PSP_CTRL_NOTE?cgreen:cred);PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
             PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_pspg.FlipBufWaitV();PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
}PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
void CPSPHelloWorldApp::OnKeyStatusChanged(DWORD keystatus)PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
{PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_KeysChange++;PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
}PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
void CPSPHelloWorldApp::OnKeyDown(DWORD keys)PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
{PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_KeyPressed=TRUE;PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_Keys=keys;PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
}PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
void CPSPHelloWorldApp::OnKeyUp(DWORD keys)PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
{PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_KeyPressed=FALSE;PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      m_Keys&=~keys;PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
}
大家问了,main函数到哪里去了?PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
在这里:PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
#include "HelloWorldApp.h"PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
PSP_MODULE_INFO("Hello World", 0, 1, 1); PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
int main()PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
{ PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      CPSPApp *app=new CPSPHelloWorldApp();PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      app-&gt;Run();PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      delete app;PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      sceKernelSleepThread(); PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
      return 0; PG,&v>$X<AgHwllSZ<:u/DwgTdjR2:<L#()>46(FgzTMFt]SavM>f}%Kf9M8!,Vb本文来自:V电G玩S天K空Y
}

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