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PSP编程概述

Update:2007/10/6,Click:0 本文如有下载 请从下面附件中下载

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j9@]?O7xP|yRC=#E3`KN;j?i|3.z7r'.-bZI本文来自:V电G玩S天K空Y

PSP很像一个平台,提供了很多东西,譬如官方的PS模拟器~在上面编程也是个不错的想法。

j9@]?O7xP|yRC=#E3`KN;j?i|3.z7r'.-bZI本文来自:V电G玩S天K空Y

国外的一个网站提供了很多信息,PS2Dev Network (http://www.ps2dev.org/),有教程http://ps2dev.org/psp/Tutorials,现在由于不久前的地震,基本无法登陆那个网站。更多的信息在http://wiki.ps2dev.org/p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
要想进行PSP编程,需要学习C或C++。在windows下,需要安装Cygwin http://www.cygwin.com/, 这其实是个模拟linux的环境。在Mac OS X或Linux下需要编译PSPSDK和PSP 工具。这些东西都可以在http://ps2dev.org/psp/Projects找到。

j9@]?O7xP|yRC=#E3`KN;j?i|3.z7r'.-bZI本文来自:V电G玩S天K空Y

ScriptScribbler (http://www.scriptscribbler.com/) 这个网站现在提供3篇教程,是由Brad Dwyer写的。他也可能会增加教程。第一篇(http://www.scriptscribbler.com/psp/tutorials/lesson01.htm) 教你在windows上搭建开发环境。第二篇(http://www.scriptscribbler.com/psp/tutorials/lesson02.htm)教你写一个简单的“HelloWorld”程序。第三篇(http://www.scriptscribbler.com/psp/tutorials/lesson03.htm)最有用了,也就是“PSP编程速成”。

j9@]?O7xP|yRC=#E3`KN;j?i|3.z7r'.-bZI本文来自:V电G玩S天K空Y

如果你不想学C或C++,那你可以用LuaPlayer (http://www.luaplayer.org/),它也有教程http://www.luaplayer.org/tutorial/index.html教你编程。如果你想学这个,可以到http://forums.ps2dev.org/viewforum.php?f=21多逛逛。使用Lua,你可以在Windows上测试调试,不需要每次修改后都要放到PSP上运行看效果。关于Windows版的LuaPlayer 你可以到http://forums.ps2dev.org/viewtopic.php?p=22332#22332察看更多信息。p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
这里有一个例子。

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 --  starting positions  for  the characterp8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
 x  =   200 p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
 y  =   100 p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
 p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
  --  A nice colorp8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
 color  =  Color.new( 128 ,  255 , 0)

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  --  this flag tells whether the program needs to drawp8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
 draw_character  =  true

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  --  loop foreverp8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
  while  true do

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    if  draw_character thenp8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
      --   print  a rogue at the x / y coordinatesp8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
     screen: print (x, y,  " @ " , color)p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
     screen.flip()p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
   end

j9@]?O7xP|yRC=#E3`KN;j?i|3.z7r'.-bZI本文来自:V电G玩S天K空Y

    --  check whether the user pressed the pad,  and  move accordinglyp8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
   pad  =  Controls.read()p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
   draw_character  =  truep8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
    if  pad:left() thenp8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
     x  =  x  -   3 p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
   elseif pad:right() thenp8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
     x  =  x  +   3 p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
   elseif pad:up() thenp8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
     y  =  y  -   3 p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
   elseif pad:down() thenp8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
     y  =  y  +   3 p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
    else p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
     draw_character  =  falsep8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
   end

j9@]?O7xP|yRC=#E3`KN;j?i|3.z7r'.-bZI本文来自:V电G玩S天K空Y

    --  wait  for  the next vertical blankp8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
   screen.waitVblankStart()

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 end

j9@]?O7xP|yRC=#E3`KN;j?i|3.z7r'.-bZI本文来自:V电G玩S天K空Y

你也可以使用HTML, CSS和JavaScript编写程序在PSP的浏览器上运行。关于这方面的信息,网上已经很多了,这里给一个例子。

j9@]?O7xP|yRC=#E3`KN;j?i|3.z7r'.-bZI本文来自:V电G玩S天K空Y

 < html > p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
  < head >< title > Mandelbrot Set </ title ></ head > p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
  < body  style ="width: 480px; height: 272px;" > p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
 p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
   < script  language ="JavaScript" >  p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
 p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
 colors  =   new  Array( " black " ,  " aqua " ,  " blue " ,  " fuchsia " ,  " gray " ,p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
      " green " ,  " lime " ,  " maroon " ,  " navy " ,  " olive " ,  " purple " ,p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
      " red " ,  " silver " ,  " teal " ,  " white " ,  " yellow " );

j9@]?O7xP|yRC=#E3`KN;j?i|3.z7r'.-bZI本文来自:V电G玩S天K空Y

  function  plot()   {

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   height  =   20 ;p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
   width  =   150 ;p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
   max  =   17 ;  //  maximum number of iterations. p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
 p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
   document.write(' < p style = " font-size: 8px " > ');

j9@]?O7xP|yRC=#E3`KN;j?i|3.z7r'.-bZI本文来自:V电G玩S天K空Y

    //  imaginary axis from -1.25 to 1.25 p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
      for  (y  =   - 1.25 ; y  <=   1.25 ; y  +=   2.5 / height)   {

j9@]?O7xP|yRC=#E3`KN;j?i|3.z7r'.-bZI本文来自:V电G玩S天K空Y

      //  real axis from -2.25 to .75 p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
        for  (x  =   - 2.25 ; x  <=  . 75 ; x  +=   3 / width)   {

j9@]?O7xP|yRC=#E3`KN;j?i|3.z7r'.-bZI本文来自:V电G玩S天K空Y

       a1  =  x;p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
       b1  =  y;p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
        for  (cnt  =   1 ; cnt  <=  max; cnt ++ )   {

j9@]?O7xP|yRC=#E3`KN;j?i|3.z7r'.-bZI本文来自:V电G玩S天K空Y

          //  If the square magnitude of the complex number exceeds p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
           //  the limit, break out of the loop. Otherwise, calculate p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
           //  and loop around again. p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
           //p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
          a  =  a1 * a1;p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
         b  =  b1 * b1;p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
          if  (a  +  b  >   4.0 )   {p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
            break ;p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
         }   else    {p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
           b1  =   2   *  a1  *  b1  +  y;  //  imaginary component p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
            a1  =  a  -  b  +  x;  //  real component p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
          } p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
       } p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
         if  (cnt  >  max)   {p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
          //  At this resolution, the point does not appear to be p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
           //  outside the Mandelbrot set, so use color 0 (black). p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
          cnt  =   0 ;p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
       } p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
       style  =  'background - color: '  +  colors[ cnt  %   16  ]  +  ';';p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
       document.write(' < span style = " ' + style + ' " >& nbsp; </ span > ');

j9@]?O7xP|yRC=#E3`KN;j?i|3.z7r'.-bZI本文来自:V电G玩S天K空Y

     } p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
     document.write(' < br /> ');p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
   } p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
   document.write(' </ p > ');p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
 } p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
 p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
 plot();

j9@]?O7xP|yRC=#E3`KN;j?i|3.z7r'.-bZI本文来自:V电G玩S天K空Y

  </ script > p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
 p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
  </ body > p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
  </ html >

你可以将其与Perl脚本语言结合,编写功能更为强大的程序。p8&0S:JvXC53k;<S7G=X]~%Ij49ig)~Hi^:.d9Fq9,gO,Eibi_:&BdZ]1g&yH8G|A5S'$4Y%u.HN0<N*%Z}%buZ`=本文来自:V电G玩S天K空Y
(声明:以上大部分翻译自《PSP Hacks》的Hack 47. Develop for the PSP)

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